Date: May 2019
Purpose: An endotrachial intubation virtual reality simulation on which medical students can practice
Technology: Unity, C#, HTC Vive, VRTK, Adobe Illustrator, Adobe Photoshop, 3Ds Max, Pixologic Zbrush
Team: Julia Bendon (Coder), Norman Luo (Coder), Logan Weihe (UI/UX Designer, 2D Assets, Project Manager), Ryan Ehret (3D Assets)
Illustration created by Logan Weihe
Date: April 2019
Purpose: Create an augmented reality app for students to learn how to set up a compound microscope
Technology: Unity, C#, Vuforia
Image Target and App Icon
Date: December 2018
Purpose: An educational interactive for ER residents to practice decision-making during trauma scenarios.
Technology: Unity, C# Scripting, Pixologic Zbrush, Adobe Illustrator, Adobe Photoshop
Team: Julia Bendon (Coder), Dani Bergey (Coder), Ann Lui (UI/UX Designer), Josh Bierdz (Art Director)
Date: October 2018
Purpose: An educational game to teach students basic anatomy.
Technology: Unity, C# Scripting, Pixologic Zbrush, Autodesk 3ds Max, Adobe Illustrator, Adobe Photoshop
Team: Julia Bendon (Art Director), Sarah Mientka (UI/UX Designer), Ryan Ehret (Technical Director)
Introductory Screen
Introduction to Story and Goals
How to Play
Logo
Liver Wireframe
Colon 3D Mesh
Game Mode